AI Insights · Timothy · October 2023
Top 5 Superhero Games in New Zealand: Q3 2023 Performance
Discover the performance trends of the top 5 superhero games on a unified platform in New Zealand during Q3 2023, with detailed insights on downloads, revenue, and active users.
In Q3 2023, the top 5 superhero games in New Zealand showcased varying performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at the metrics for each game.
Super Snail from Qcplay Limited saw a significant increase in weekly revenue, peaking at about $5.8K in the final week of August. Weekly downloads started strong at 6K in early August but experienced a sharp decline, dropping to below 100 by late September. The game’s weekly active users also decreased, falling from 5.4K in mid-August to around 1.8K at the end of September.
Super Fighter 3: Open City by Starplay Games had relatively low revenue, with a peak at $93 in late July. Weekly downloads showed a downward trend from 1.8K in early July to around 745 in late September. The weekly active users remained more stable, hovering around 1.7K to 2.9K throughout the quarter.
X-HERO from BINGCHUAN NETWORK saw varied weekly revenue, peaking at approximately $7.4K in mid-July, before experiencing a decline to around $2.2K by the end of September. Weekly downloads fluctuated, with a high of 3.5K in mid-July dropping to as low as 4 by mid-September. Despite this, the game maintained a relatively high number of weekly active users, starting at 9.3K and ending at 6.9K.
The Superhero League by Lion Studios had minimal revenue, with the highest being $32 in late August. Weekly downloads remained relatively steady, ranging from 522 to 805 throughout the quarter. The weekly active users showed a slight increase, starting at 2.4K in late June and reaching nearly 3K by the end of September.
Web Master: Stickman Superhero by DEVGEIM experienced low revenue, with a peak of just $6 in early August. Weekly downloads showed a steady decline from around 800 in late June to 180 by late September. However, the game maintained a consistent number of weekly active users, starting at 2.5K and ending at 2.5K.
These insights are derived from Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.